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Evany Starr & Midnight Penn™ STARRFALL THE starr blog

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- WELCOME TO THE STARR BLOG!! -

New Verance City™ is bleeding through time. The past is breaking in. And three people who never asked to be heroes are the only ones who can stop it.
Who??
Midnight Penn – A private conservator and secret heir to an ancient bloodline. Her memories of that legacy have been erased, but when a series of targeted thefts hits her shop, she realizes the city is assembling something catastrophic. She doesn’t chase power; she chases containment.

Evany Rae – A self‑taught engineer and former Coda street vendor. She dreamed of inventing a new sport, but after the Guild rejected her, she kept her prototype bat for protection. By jury‑rigging a broken Vein Core relic into the bat, she created STARR — a reality‑bending weapon that forces ancient magic to obey human engineering.
Emma Rae – Evany’s twin sister. Emma can rebuild her own memories into physical holograms that overlap with the real world. The cost is devastating: the deeper she searches for clues about their missing parents, the more her present‑day memories are violently erased. A faceless stranger haunts her most precious memories, evicting her whenever she gets too close to the truth.
​

Issue #1 summary esmp "the pitch that never lands"

4/30/2026

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A Note Before You Read

I’m proud to share something I’ve been building toward for a long time.

Below is the first full issue summary with a soft intro to the Evany Starr & Midnight Penn world — the story I’ve carried from dream to sketchbook to script. It’s ready for the next stage, but for now, this is the clearest look at where it all begins.

If you’ve come this far, you might as well stay for the read. It won’t take long - YG

BEFORE ISSUE #1 — A GLIMPSE INTO NEW VERANCE CITY™

Welcome to New Verance City™.
Its 2029. On the surface, it looks like any other modern metropolis. Neon signs, crowded streets, tall modern day buildings, 24 hour bodegas. But beneath that familiar vibe, something is off. Time doesn’t always move forward. Pockets of the city are frozen in the 1970s or 80s — old phone booths, yellow cab stations, half‑burnt neon signs still inhabit when they should not. Most people walk past them without noticing. Their minds not aware of the inconsistency, forgetting what they just saw.
But the cracks are spreading.
The Coda Network runs the underground. They move stolen tech, rare artifacts, contraband and things most people wouldn’t believe. On the street, they look like your security and private investigator firms, pawn/jewelry shops, night clubs and vip lounges, antique shops, electronics & repair, logistics warehouses, financial consultancies, high end auction houses and art galleries, all with hawkers and thieves who are under Coda employ or influence. But someone higher up is pulling strings, collecting items that shouldn’t exist — Vein Cores, ancient relics that warp reality just by existing.
And then there are the three women who never asked to be at the center of it.
Midnight Penn™ Known as Penn
She owns a small relics shop, but that’s just the cover. Her bloodline is old, powerful, and mostly forgotten — even by her. She has flashes of a hidden vault, a family museum, a legacy erased. She doesn’t chase power. She chases a sense of safety and structure around her. When things start breaking, she’s the one who tries to put them back together.
Evany Rae™
An orphan, former baseball player, and part time engineer who once dreamed of inventing a new sport. When the Inventors Guild rejected her, she kept her prototype bat anyway and it became her protection. Then she found a Coda “battery” — a Vein Core Relic™ — and built a regulator for it. The bat started doing things she never designed. Now it’s the only edge she has, and she refuses to let it go.
Emma Rae™
Evany’s twin sister. She can walk into her own memories — literally. A
nyone can see the memory if you walk into one with her. She rebuilds them as physical places, searching for clues about their missing parents. Each time she does, she loses a piece of the present. And something inside those memories is watching her. This faceless figure that mimics her and pushes her out before she can find the truth.
“The Pitch That Never Lands”
Its about a championship they won. A trophy that no longer exists. A father whose face is only a photograph.
This is where the story begins. Not with a hero answering a call, but with a stolen knife, a library explosion, and two sisters running from a reality that’s already starting to crack.
Turn the page.
Issue #1 summary follows below.

EVANY STARR & MIDNIGHT PENN: STARFALL – ISSUE #1
“The Pitch That Never Lands”

Cold Open – Memory Break
On a pitcher’s mound inside a memory construct, Emma Rae throws. The ball stops mid‑air. The field freezes. A faceless figure in the stands mimics her motion. A portal tears open and drags Emma through. Her body disintegrates. The memory detonates. Black.

The Theft
A young thief breaks into Penn’s relics shop and steals a strange artifact. Penn chases him into a Coda hardware storefront, where she finds evidence he was only a hired hand.

The Explosion
An explosion rips through the neighboring library. The thief escapes. Penn rushes inside to help survivors and discovers two sisters – Evany and Emma – at the blast’s center. Emma is limp. Evany convinces Penn to get them out before authorities arrive.

Escape
Penn leads the twins to her vehicle. As they flee, a shadowy Acolyte watches from a shattered library window. A single caption: “Similarity is here.”

The Car Conversation
Evany insists hospitals are unsafe. The twins offer fragments of the truth in exchange for passage. Penn learns they are low‑level Coda vendors. She agrees to take them to a hidden warehouse.

The Aftermath
At the destroyed library, the same Acolyte blends into the crowd, calmly measuring the disturbance.

Regroup – The Warehouse
Emma collapses from exhaustion. Evany explains Emma can walk into memories. Penn realizes the thefts are connected. Evany drops a lead: a secret rooftop auction run by a Coda Delegate named Ledger.

Dark Revelation – The Blade
In the Coda shop basement, a Technician Delegate joins a stolen knife housing with a Vein Core. The ancient Milican Blade is restored.

Awakenings
The Milican Blade pulses. Elsewhere, in a locker at an orphanage clubhouse, Evany’s black bat begins to glow in response.

Final Splash – Penn Witnesses the Collapse
Penn enters the ruined library and finds herself inside Emma’s collapsing stadium memory. Evany holds Emma as the illusion dissolves. The spinning portal and the baseball that opened it hangs in the air. Then it’s gone. Penn alone witnesses the impossible overlap – something familiar, something wrong.

End of Issue #1
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Character Intro p1: WHO IS MIDNIGHT PENN

4/25/2026

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(Merenksha Va’Pennestra) or Penn
​
​As a private conservator of rare antiquities in New Verance City, Penn operates quietly in the city—restoring, replicating, and authenticating objects of unknown origin for clients who don’t ask questions. She sees patterns others miss. Unusual requests. Repeat interest in specific designs.
Items being targeted with intent. When her shop is hit more than once, she knows: This isn’t random.

Penn moves between two worlds. One visible—controlled, professional, precise.
One hidden—tied to a bloodline she no longer remembers.
The name Va’Pennestra still exists in her space.
In her records. On her walls. But the truth behind it is gone.

When the twins cross her path, the pattern becomes real. What she suspected is happening:
Something is being assembled.
“If this thing is going to move… it moves where I can see it.”


Penn is driven by a breach she cannot ignore, protecting the twins while uncovering a hidden system assembling dangerous relics, forcing her to act before a convergence rewrites reality beyond her control.

​Foreshadowing Threat

Power Broker (Acolyte) doesn't know she exists yet. When he finds out, he won't just want answers. He'll want her bloodline. And he'll send his best to take it.




"Everything has a history. I make sure it stays intact"
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First Sketches of Evany 03'-12'   Starrblog #2

4/20/2026

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Earliest Sketches – 2003 / 2004

Before New Verance City, before the Lattice, before the Acolytes — there was a notebook a name and characters that came right out of multiple dreams.

These are the earliest drawings of Evany Rae, in her Red Owls baseball uniform, along with other experimental sketches of her and the bat that would one day become STARR. I was still working with DC on a big Aquaman gig when I drew these in 2003 and 2004, right after I first saw pieces of this story in a dream. The title name Evany Starr and Midnight Penn or a version of it also came to me in that first dream. It was just there, and i remembered to use it.
I believe i added Emma as the twin between 2007 and 10'. Evany and Midnight haven’t changed much since the beginning. The world around them has grown.

I only ever shared these sketches once, on MySpace in 2007. After that, the physical art stayed in a drawer and the scans were on my computer.

Now, twenty years later, I’m pulling them out again. Not because they’re perfect — they’re raw, early, unfinished. But because they’re the first footprints of a story that refused to let go.

Welcome to the beginning.

— YGA



Here are the earliest sketches of Evany Rae from 2003-2012
Evany Rae (the Enginner). A pragmatic, self‑taught systems engineer and former low‑level street vendor for the Coda Network. Evany dreamed of inventing a new armored sport, but after the Inventors Guild rejected her designs, she kept her prototype bionic bat for protection. By jury‑rigging a broken Vein Core into the bat, she created STARR — a highly unstable, reality‑bending weapon that forces ancient magic to obey human engineering. Her role: the anchor in the chaos. Where her sister reaches into the past, Evany survives the present. Her vibe: protective, quietly brilliant, and carrying a chip on her shoulder. Evany built a loophole in a system designed only for “chosen ones,” and she’ll use it to keep her family alive.
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The Championship That Never Happened (But They Won)

4/18/2026

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The Rae twins discover a championship they truly won — but that no longer exists. They can relive it through unstable memory constructs, but they can’t bring it back with them.  

Every story has a wound. This one belongs to the Rae twins.

Evany and Emma are orphans. They don’t remember their parents. All they have is a single photograph: a man labeled “Dad” in someone’s handwriting, he's in the stands at an unidentified stadium. They’ve kept that photo for years, not knowing if the man is real or just a ghost they’ve invented.

Emma has the ability to walk into her own memories. She’s been searching for him — for any trace of the father she can’t recall. But every time she reaches into the past, she loses a piece of her present. And something is always waiting to push her out.

Then, inside one of those memories, they saw something else.

Themselves. Celebrating. A championship trophy. A final season they know never happened. Their team folded before they could ever get that far.

But the memory construct doesn’t lie.

They won. Reality just forgot.

Now the twins are chasing two impossible things: a father they can’t remember, and a victory that no longer exists. They can relive that championship through unstable memory constructs — the cheers, the final play, the weight of the trophy. But they can’t bring any of it back with them. Not the proof. Not the truth. Not him.

As the writer, I don’t know if they’ll ever find their father. Do they find their mother? That mystery is still alive for me too. But I do know that searching for him will lead them to a truth about themselves they never expected.

They were champions once. And someone erased it.

This is the story of how they try to take it back.

— YGA
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© Yvel Guichet. All rights reserved.
  • YGA
    • The Artist
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    • Portfolio 1
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  • Galleries
    • Gallery 1 >
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      • Gallery 4 >
        • Gallery 5
        • YGA PORTRAITS
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© Yvel Guichet. All rights reserved. Evany Starr & Midnight Penn and all associated characters, logos, and artwork are trademarks of Yvel Guichet.

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© Yvel Guichet. All rights reserved. Evany Starr & Midnight Penn™ and all associated characters, logos, and artwork are trademarks of Yvel Guichet.

Privacy Policy | Terms of Use | Contact