Evany Starr & Midnight Penn™ STARRFALL THE starr blog
New Verance City™ is bleeding through time. The past is breaking in. And three people who never asked to be heroes are the only ones who can stop it.
Who??
Midnight Penn – A private conservator and secret heir to an ancient bloodline. Her memories of that legacy have been erased, but when a series of targeted thefts hits her shop, she realizes the city is assembling something catastrophic. She doesn’t chase power; she chases containment.
Evany Rae – A self‑taught engineer and former Coda street vendor. She dreamed of inventing a new sport, but after the Guild rejected her, she kept her prototype bat for protection. By jury‑rigging a broken Vein Core relic into the bat, she created STARR — a reality‑bending weapon that forces ancient magic to obey human engineering.
Emma Rae – Evany’s twin sister. Emma can rebuild her own memories into physical holograms that overlap with the real world. The cost is devastating: the deeper she searches for clues about their missing parents, the more her present‑day memories are violently erased. A faceless stranger haunts her most precious memories, evicting her whenever she gets too close to the truth.
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Welcome to New Verance City™, a city where the past isn’t just a memory — it’s a physical place you can accidentally walk into. Beneath the neon and rain operates the Coda Network, a sprawling black market where thieves and hawkers deal in salvaged tech and ancient contraband. But Coda isn’t just a criminal enterprise. Without knowing it, their everyday smuggling is a city‑wide ritual — a reflection of a hidden cult called The Chantry. The Chantry’s only members are The Acolytes. They believe they are orchestrating the return of the Ancients through the alignment of Vein Core Relics — rare, reality‑warping artifacts. When Cores get too close, reality breaks down. Pockets of New Verance become “Rollback Zones,” frozen in past decades. Ordinary citizens walk through them and never notice anything wrong. Their memories simply adjust. The Acolytes want to force a world‑ending Convergence. The rigid Inventors Guild wants to lock away any technology they can’t control. Caught between them are our three unlikely heroes. Midnight Penn – A private conservator and secret heir to an ancient bloodline. Her memories of that legacy have been erased, but when a series of targeted thefts hits her shop, she realizes the city is assembling something catastrophic. She doesn’t chase power; she chases containment. Evany Rae – A self‑taught engineer and former Coda street vendor. She dreamed of inventing a new sport, but after the Guild rejected her, she kept her prototype bat for protection. By jury‑rigging a broken Vein Core into the bat, she created STARR — a reality‑bending weapon that forces ancient magic to obey human engineering. Emma Rae – Evany’s twin sister. Emma can rebuild her own memories into physical holograms that overlap with the real world. The cost is devastating: the deeper she searches for clues about their missing parents, the more her present‑day memories are violently erased. A faceless stranger haunts her most precious memories, evicting her whenever she gets too close to the truth. New Verance is bleeding through time. The past is breaking in. And three people who never asked to be heroes are the only ones who can stop it. -YGA
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When I was in high school, I had a story living in my head. I drew character designs, sketched panel pages, and filled a notebook with story beats and prose. That story was "The Remidy Saga". I started it sometime in my sophomore year, long before I ever thought about writing midterms. By the time my junior year English class asked for a midterm essay, I realized I had a choice. I could write about someone else’s book, a current day topic, or I could turn in something of my own – something I had already been building for years. I asked my teacher if I could submit a short story outline based on my existing work. She said yes. I took the notebook, pulled together the essential beats, and wrote a seven‑page sci‑fi outline called The Remidy Saga. I got a 95%. Then I set it aside. I always kept it and the notebook with the full version stored with the artwork it was meant for. Until recently I haven't looked at or read it for over 30 years. The comic itself never got finished. The sketchbook, however, kept growing. By the time I graduated in 1991, that same sketchbook became part of my portfolio for art school at Pratt Institute. And in 1992, it helped me land my first professional comic book interview. I was interviewed by Jim Shooter on a Friday, and then again by Bob Layton the following Monday. Bob Layton hired me. I was nineteen years old. For most of my professional career, I never thought of myself as a writer. I was an introvert, a pure artist, an illustrator for comics and other media. Writing still feels new and unpolished to me. But I realize now that I had been creating stories in my mind for characters for years, unconsciously. I spent thirty plus years absorbing story structure by drawing other people’s scripts. That’s not a disadvantage; it’s a different kind of apprenticeship. I learned what works on the page, what flows, what lands emotionally and visually. I internalized pacing, panel flow, and visual storytelling in a way that pure writers often struggle to learn. Now I’m applying that intuition to my own work. That brings me back to The Remidy Saga. Thirty six years after that midterm, I pulled out the old notebook. The pages were yellowed, stained, probably by flood water, but the ink was not smudged, the ideas were still there. A global defense organization. An alien emperor forcing human commanders to fight his war. A mysterious hooded figure who believed his own people had gone too far. Moral questions about power, coercion, and good intentions. I didn’t know it then, but that was the same soil where Evany Starr & Midnight Penn would eventually grow. The same distrust of institutions. The same tension between survival and morality. The same belief that dragging innocents into someone else’s conflict leaves scars that don’t heal. I wasn't aware of any overlap while I wrote it. I cleaned up the spelling, standardized the names, and kept every plot point, character, and theme intact. What you’ll read below in the link is the story I wrote as a teenager. You’ll see the seeds of everything I’m still writing today. Read *Remidy Saga: Unwanted War*. Then look at *Evany Starr & Midnight Penn*. The parallels might surprise you. The original "Remidy Saga: Unwanted War" 2 page intro opener and final page summary + moral addendum midterm paper.
I've been thinking more about the title.
When I first talked about naming the graphic novel, I mentioned leaning toward STARFALL (single R). Cleaner. Simpler. Easier to read at a glance. But stories have a funny way of telling you what they want to be called. The deeper I got into building this world, the more I kept circling back to something that had already been there from the beginning. STARR - STARRFALL. Two Rs. In-world, people don't even agree on how to spell it. Some call it STARFALL. Others insist it's STARRFALL. Old forums contradict each other. Archived footage labels it differently. Conspiracy communities obsess over tiny inconsistencies the same way they obsess over everything connected to what happened to New Verance City™. And that's the point. Because STARRFALL was never meant to feel clean. It's an event people remember incorrectly. A myth people argue over. A piece of history buried under misinformation, missing context, and fragmented memory. The extra R also connects back into places I haven't fully talked about yet. Things hidden in plain sight. Designations, etc. The more I sat with it, the more I realized I wasn't changing the title. This is me listening to the story. So moving forward: EVANY STARR & MIDNIGHT PENN remains the character story. STARRFALL becomes the larger event around them. The mystery. The wound. The thing this city still hasn't recovered from. -YGA Long before the library incident, Evany and Emma Rae were already tied to the edges of the Coda Network – two resourceful kids surviving inside a system far larger and more dangerous than they realized.
Like many children who fall between the cracks, the twins survived by working inside the city’s underground economy. They operated as low‑tier hawkers and runners, moving through Coda‑controlled spaces: rollback storefronts, storage depots, flea markets, side‑street venues, underground clubs, and temporary exchange points scattered across the city. At first, the work looked harmless: moving packages, selling jewelry, keeping lookout, running deliveries. But over time, the girls began seeing things they were never supposed to see. The twins gained limited access to parts of Coda’s internal communications. Most low‑level workers received only fragmented instructions through disposable devices, rotating frequencies, encrypted message boards, and dead‑drop routing systems designed to keep operatives isolated. The network was intentionally compartmentalized. Emma, however, became obsessed with the patterns hidden inside the network. She was unusually good at navigating fragmented systems – tracing repeated routing behavior, signal timing, reused identifiers, and abandoned access points most operatives ignored. What began as curiosity slowly turned into unauthorized access. She never fully breached the network, but over time the sisters learned how to monitor local traffic: shipment reroutes, safehouse warnings, burn notices, broker circulation lists tied to private auctions, and operative movement alerts. Evany used this information differently. Where Emma focused on patterns, Evany focused on survival. She memorized transport routes, understood which sectors belonged to which crews, learned how contraband circulated between rollback zones, and recognized how quickly operations shifted whenever something important surfaced. By the time of Issue #1, the twins possessed something extremely dangerous inside the Coda ecosystem: partial operational awareness. Not enough to understand the full structure. But enough to move through it without permission. This eventually leads Evany to intercept a distress transmission connected to a coded Delegate emergency channel – revealing that the sisters had been listening to parts of the system they were never supposed to hear. Evany adapted faster than Emma. She learned how to navigate the streets, negotiate with vendors, repair equipment, and survive around dangerous people without drawing attention. Emma struggled more. Certain locations affected her differently. Rollback zones made her disoriented, exhausted, or emotionally unstable in ways neither sister understood at the time. Neither girl knew anything about Acolytes, Vein Cores, or convergence. They were never important enough to be trusted with real knowledge. That was the point. Coda survives by ensuring most people only ever see one piece of the machine. By the time of Issue #1, the twins were already beginning to distance themselves from the underground world they grew up inside. Then the library incident happened. And suddenly, the system they spent years surviving began shifting around them in ways neither fully understands. -YGA
I’ve been thinking a lot about what to call my gn. So here's a follow up to last week's social media post.
The working title has always been 'Evany Starr & Midnight Penn' ... that’s the duo, that’s the heart of it. But a graphic novel like what im planning also needs a name that stands on its own. Something that feels like an event, not just a character listing. For a long time, I wasn’t sure what that name should be. Then I realized, the title is already inside the story. In the world of Evany Starr & Midnight Penn STARFALL is the unofficial name for something that happened to New Verance City years ago. A meteor related catastrophe that left scars, not on its landscape, but on memory itself. Most people don’t remember it correctly. Some don’t remember it at all. But the evidence survives online, in fragments... corrupted footage, dead forums, contradictory witness accounts. The name also carries a double meaning. In world, conspiracy communities often spell it STARRFALL (with two Rs), which happens to mirror Evany’s bat designation (S.T.A.R.R. I know I didnt tell you about that yet) lol. It's not destiny. It’s a pattern – one of many the characters uncover as they realize the city is built on top of something it tried to forget. So STARFALL isn’t a “chosen one” title. It’s not a superhero identity. It happened to the city. It belongs to the event. To the unanswered questions that remain entangled in the present. So listen, I’m leaning toward STARFALL (single R) as the graphic novels main title, because it’s cleaner. The in world spelling stays as a nod to the conspiracy culture. I know some people might have other ideas and I’m open to hearing them. But this is where my instincts keep landing because the name already does what I need it to do. It feels like a scar. And it tells you without a single panel, that something went wrong in this city and nobody agrees on what. Read some of my blog before you jump in with an opinion. I’d love to know what you think. -YG Vein Core Relics – What They Are and Why They Matter
You’ve probably walked past one without knowing it. Not because they’re hidden in plain sight, but because your mind quietly decided not to look too hard. Vein Core Relics are not normal objects. They were never meant to be held, traded, or used by ordinary people. They are fragments of a much older system – something that predates modern technology, recorded history, and even the way we understand time. What Are Vein Core Relics? They look like carved metal, sometimes with tiny crystal veins running through the surface. Some are small enough to fit in a ring. Others are larger, embedded in weapon housings or sealed inside protective casings. Size doesn’t matter. What matters is what they do when they get close to each other. The most valuable items the Coda network collects are Artemis stones and their shards. Vein Core Relics are the second most valuable – rare enough to be worth stealing, trading, and fighting over, but just common enough to be moved through auctions, foreign deals, and underground networks. A full Vein Core is much larger than a shard. The bat that Evany carries contains one. So does the Milican Blade. Smaller fragments, the shards, are what Delegates sometimes receive as rewards – set into ancient bloodline artifact housings, then placed inside modern weapons. These shards can be charged through certain rituals, but the effect is never completely stable or predictable. How They Affect the World When two charged Vein Cores come close to each other, they try to sync. That’s when small, strange things start to happen right away – lights flicker, metal hums without power, outlets spark, sometimes a reflection splits into two images for a heartbeat. The air might feel cold on one side of a room and warm on the other. Car alarms go off for no reason. If the sync is strong enough, people nearby can experience a memory flash of the most recent time two charged cores came together miles away and hours earlier. It’s not random – it’s a residual echo imprinted in the Lattice. These flashes are brief and leave behind disorientation, nosebleeds and confusion. They are not the same as deliberately walking into Emma’s memory construct, but they can feel eerily similar. Most people don’t even notice the smaller effects. Their minds smooth over the inconsistencies – a survival mechanism, or maybe part of the system itself. But the effects are real. You can see their scars in certain neighborhoods where whole buildings or parts of city blocks look forty years out of date, where phone booths still have rotary dials and where your reflection in a window takes an extra second to catch up to your movement. (POTENTIAL SPOILER) Relics Don’t Always Behave the Same Some relics respond with precision. Others react unpredictably. The restored blade recovered through the Coda pipeline appears deliberate in its construction—ancient, controlled, almost ceremonial in the way it activates and responds. Evany’s bat is different. Built from modified salvage and experimental engineering, it was never intended to function like a relic object at all. Yet under certain conditions, it reacts in ways that continue to defy explanation. What makes the two objects unsettling isn’t that they behave identically. It’s that they sometimes seem to recognize the same things. Small distortions. Subtle vibration. Moments of interference that appear connected to people rather than mechanics alone. No one fully understands why. And that uncertainty has started drawing attention from the wrong people. Why People Are Hunting Them Not just anyone hunts for Vein Cores in New Verance City. They are valuable, and only those in the know will go after them. Special Coda operatives are tasked with acquiring them by any means necessary – trade, theft, auctions, foreign channels. The network also distributes certain masks across the city, which act as false nodes, creating tiny resonance pockets that help anchor larger attempts at convergence. The people buying masks don’t always understand what they’re starting. They just know the objects are rare and powerful. Ancient history whispers about a time when these systems were whole, when bloodlines worked together, when reality responded to intention rather than instability. That time is long gone. The bloodlines fractured. The knowledge scattered. What remains are fragments – incomplete, misunderstood, and desperately sought after by people who think they’re on the verge of something big. They may be wrong. They may be right. Either way, the cores are gathering. So the next time you see an old building that doesn’t fit its neighborhood, or a storefront that looks like it’s from the 1980s, or a phone booth that still has a rotary dial – don’t just assume it’s old. Something might actually be off about that place. The people who know why cores are valued are already working on their own plans. The only ones left to figure it out are a reluctant antiques dealer and two sisters who never imagined any of this. And they’re just getting started. -YG Above: The Milican Blade, object stolen from Penn's Antiques Shop in Issue #1 is a forged copy of an ancient bloodline relic.
Above: Different Active Vein Core Shapes
Above: Dormant, Non Charged Vein Core
Above: Active, Charged Vein Core
Dormant Ring Core
Ring Core Actively Charged A Note Before You Read I’m proud to share something I’ve been building toward for a long time. Below is the first full issue summary with a soft intro to the Evany Starr & Midnight Penn world — the story I’ve carried from dream to sketchbook to script. It’s ready for the next stage, but for now, this is the clearest look at where it all begins. If you’ve come this far, you might as well stay for the read. It won’t take long - YG BEFORE ISSUE #1 — A GLIMPSE INTO NEW VERANCE CITY™ Welcome to New Verance City™. Its 2029. On the surface, it looks like any other modern metropolis. Neon signs, crowded streets, tall modern day buildings, 24 hour bodegas. But beneath that familiar vibe, something is off. Time doesn’t always move forward. Pockets of the city are frozen in the 1970s or 80s — old phone booths, yellow cab stations, half‑burnt neon signs still inhabit when they should not. Most people walk past them without noticing. Their minds not aware of the inconsistency, forgetting what they just saw. But the cracks are spreading. The Coda Network runs the underground. They move stolen tech, rare artifacts, contraband and things most people wouldn’t believe. On the street, they look like your security and private investigator firms, pawn/jewelry shops, night clubs and vip lounges, antique shops, electronics & repair, logistics warehouses, financial consultancies, high end auction houses and art galleries, all with hawkers and thieves who are under Coda employ or influence. But someone higher up is pulling strings, collecting items that shouldn’t exist — Vein Cores, ancient relics that warp reality just by existing. And then there are the three women who never asked to be at the center of it. Midnight Penn™ Known as Penn She owns a small relics shop, but that’s just the cover. Her bloodline is old, powerful, and mostly forgotten — even by her. She has flashes of a hidden vault, a family museum, a legacy erased. She doesn’t chase power. She chases a sense of safety and structure around her. When things start breaking, she’s the one who tries to put them back together. Evany Rae™ An orphan, former baseball player, and part time engineer who once dreamed of inventing a new sport. When the Inventors Guild rejected her, she kept her prototype bat anyway and it became her protection. Then she found a Coda “battery” — a Vein Core Relic™ — and built a regulator for it. The bat started doing things she never designed. Now it’s the only edge she has, and she refuses to let it go. Emma Rae™ Evany’s twin sister. She can walk into her own memories — literally. Anyone can see the memory if you walk into one with her. She rebuilds them as physical places, searching for clues about their missing parents. Each time she does, she loses a piece of the present. And something inside those memories is watching her. This faceless figure that mimics her and pushes her out before she can find the truth. “The Pitch That Never Lands” Its about a championship they won. A trophy that no longer exists. A father whose face is only a photograph. This is where the story begins. Not with a hero answering a call, but with a stolen knife, a library explosion, and two sisters running from a reality that’s already starting to crack. Turn the page. Issue #1 summary follows below. EVANY STARR & MIDNIGHT PENN: STARFALL – ISSUE #1 “The Pitch That Never Lands” Cold Open – Memory Break On a pitcher’s mound inside a memory construct, Emma Rae throws. The ball stops mid‑air. The field freezes. A faceless figure in the stands mimics her motion. A portal tears open and drags Emma through. Her body disintegrates. The memory detonates. Black. The Theft A young thief breaks into Penn’s relics shop and steals a strange artifact. Penn chases him into a Coda hardware storefront, where she finds evidence he was only a hired hand. The Explosion An explosion rips through the neighboring library. The thief escapes. Penn rushes inside to help survivors and discovers two sisters – Evany and Emma – at the blast’s center. Emma is limp. Evany convinces Penn to get them out before authorities arrive. Escape Penn leads the twins to her vehicle. As they flee, a shadowy Acolyte watches from a shattered library window. A single caption: “Similarity is here.” The Car Conversation Evany insists hospitals are unsafe. The twins offer fragments of the truth in exchange for passage. Penn learns they are low‑level Coda vendors. She agrees to take them to a hidden warehouse. The Aftermath At the destroyed library, the same Acolyte blends into the crowd, calmly measuring the disturbance. Regroup – The Warehouse Emma collapses from exhaustion. Evany explains Emma can walk into memories. Penn realizes the thefts are connected. Evany drops a lead: a secret rooftop auction run by a Coda Delegate named Ledger. Dark Revelation – The Blade In the Coda shop basement, a Technician Delegate joins a stolen knife housing with a Vein Core. The ancient Milican Blade is restored. Awakenings The Milican Blade pulses. Elsewhere, in a locker at an orphanage clubhouse, Evany’s black bat begins to glow in response. Final Splash – Penn Witnesses the Collapse Penn enters the ruined library and finds herself inside Emma’s collapsing stadium memory. Evany holds Emma as the illusion dissolves. The spinning portal and the baseball that opened it hangs in the air. Then it’s gone. Penn alone witnesses the impossible overlap – something familiar, something wrong. End of Issue #1 (Merenksha Va’Pennestra) or Penn
As a private conservator of rare antiquities in New Verance City, Penn operates quietly in the city—restoring, replicating, and authenticating objects of unknown origin for clients who don’t ask questions. She sees patterns others miss. Unusual requests. Repeat interest in specific designs. Items being targeted with intent. When her shop is hit more than once, she knows: This isn’t random. Penn moves between two worlds. One visible—controlled, professional, precise. One hidden—tied to a bloodline she no longer remembers. The name Va’Pennestra still exists in her space. In her records. On her walls. But the truth behind it is gone. When the twins cross her path, the pattern becomes real. What she suspected is happening: Something is being assembled. “If this thing is going to move… it moves where I can see it.” Penn is driven by a breach she cannot ignore, protecting the twins while uncovering a hidden system assembling dangerous relics, forcing her to act before a convergence rewrites reality beyond her control. Foreshadowing Threat Power Broker (Acolyte) doesn't know she exists yet. When he finds out, he won't just want answers. He'll want her bloodline. And he'll send his best to take it. "Everything has a history. I make sure it stays intact"
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AuthorI’ve been a comic artist since 1992. This is my first story — born from a dream, lost to corrupted hard drives, but kept alive in sketchbooks from 2003. After a recent rewrite, it’s finally here. Archives
January 2030
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