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Evany Starr & Midnight Penn™ STARRFALL THE starr blog

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- WELCOME TO THE STARR BLOG!! -

New Verance City™ is bleeding through time. The past is breaking in. And three people who never asked to be heroes are the only ones who can stop it.
Who??
Midnight Penn – A private conservator and secret heir to an ancient bloodline. Her memories of that legacy have been erased, but when a series of targeted thefts hits her shop, she realizes the city is assembling something catastrophic. She doesn’t chase power; she chases containment.

Evany Rae – A self‑taught engineer and former Coda street vendor. She dreamed of inventing a new sport, but after the Guild rejected her, she kept her prototype bat for protection. By jury‑rigging a broken Vein Core relic into the bat, she created STARR — a reality‑bending weapon that forces ancient magic to obey human engineering.
Emma Rae – Evany’s twin sister. Emma can rebuild her own memories into physical holograms that overlap with the real world. The cost is devastating: the deeper she searches for clues about their missing parents, the more her present‑day memories are violently erased. A faceless stranger haunts her most precious memories, evicting her whenever she gets too close to the truth.
​

Welcome to new verance City: INtro

1/1/2030

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​Welcome to New Verance City™, a city where the past isn’t just a memory — it’s a physical place you can accidentally walk into.

Beneath the neon and rain operates the Coda Network, a sprawling black market where thieves and hawkers deal in salvaged tech and ancient contraband. But Coda isn’t just a criminal enterprise. Without knowing it, their everyday smuggling is a city‑wide ritual — a reflection of a hidden cult called The Chantry.

The Chantry’s only members are The Acolytes. They believe they are orchestrating the return of the Ancients through the alignment of Vein Core Relics — rare, reality‑warping artifacts. When Cores get too close, reality breaks down. Pockets of New Verance become “Rollback Zones,” frozen in past decades. Ordinary citizens walk through them and never notice anything wrong. Their memories simply adjust.

The Acolytes want to force a world‑ending Convergence. The rigid Inventors Guild
wants to lock away any technology they can’t control.

​Caught between them are our three unlikely heroes.


Midnight Penn – A private conservator and secret heir to an ancient bloodline. Her memories of that legacy have been erased, but when a series of targeted thefts hits her shop, she realizes the city is assembling something catastrophic. She doesn’t chase power; she chases containment.

Evany Rae – A self‑taught engineer and former Coda street vendor. She dreamed of inventing a new sport, but after the Guild rejected her, she kept her prototype bat for protection. By jury‑rigging a broken Vein Core into the bat, she created STARR — a reality‑bending weapon that forces ancient magic to obey human engineering.

Emma Rae – Evany’s twin sister. Emma can rebuild her own memories into physical holograms that overlap with the real world. The cost is devastating: the deeper she searches for clues about their missing parents, the more her present‑day memories are violently erased. A faceless stranger haunts her most precious memories, evicting her whenever she gets too close to the truth.


New Verance is bleeding through time. The past is breaking in. And three people who never asked to be heroes are the only ones who can stop it.

​-YGA


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STARR BLOG LoRE #2 The Rae Twins & Coda

5/18/2026

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Long before the library incident, Evany and Emma Rae were already tied to the edges of the Coda Network – two resourceful kids surviving inside a system far larger and more dangerous than they realized.

Like many children who fall between the cracks, the twins survived by working inside the city’s underground economy. They operated as low‑tier hawkers and runners, moving through Coda‑controlled spaces: rollback storefronts, storage depots, flea markets, side‑street venues, underground clubs, and temporary exchange points scattered across the city.

At first, the work looked harmless: moving packages, selling jewelry, keeping lookout, running deliveries. But over time, the girls began seeing things they were never supposed to see.

The twins gained limited access to parts of Coda’s internal communications. Most low‑level workers received only fragmented instructions through disposable devices, rotating frequencies, encrypted message boards, and dead‑drop routing systems designed to keep operatives isolated. The network was intentionally compartmentalized.

Emma, however, became obsessed with the patterns hidden inside the network. She was unusually good at navigating fragmented systems – tracing repeated routing behavior, signal timing, reused identifiers, and abandoned access points most operatives ignored. What began as curiosity slowly turned into unauthorized access. She never fully breached the network, but over time the sisters learned how to monitor local traffic: shipment reroutes, safehouse warnings, burn notices, broker circulation lists tied to private auctions, and operative movement alerts.

Evany used this information differently. Where Emma focused on patterns, Evany focused on survival. She memorized transport routes, understood which sectors belonged to which crews, learned how contraband circulated between rollback zones, and recognized how quickly operations shifted whenever something important surfaced.

By the time of Issue #1, the twins possessed something extremely dangerous inside the Coda ecosystem: partial operational awareness. Not enough to understand the full structure. But enough to move through it without permission.

This eventually leads Evany to intercept a distress transmission connected to a coded Delegate emergency channel – revealing that the sisters had been listening to parts of the system they were never supposed to hear.

Evany adapted faster than Emma. She learned how to navigate the streets, negotiate with vendors, repair equipment, and survive around dangerous people without drawing attention. Emma struggled more. Certain locations affected her differently. Rollback zones made her disoriented, exhausted, or emotionally unstable in ways neither sister understood at the time.

Neither girl knew anything about Acolytes, Vein Cores, or convergence. They were never important enough to be trusted with real knowledge. That was the point. Coda survives by ensuring most people only ever see one piece of the machine.

By the time of Issue #1, the twins were already beginning to distance themselves from the underground world they grew up inside. Then the library incident happened. And suddenly, the system they spent years surviving began shifting around them in ways neither fully understands.

​-YGA
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Ledger – Their Link to the Underground
The man in the photo is Ledger, a Broker Delegate within the Coda Network. He doesn’t run the streets himself – he runs the people who do. Evany and Emma are two of his many low‑level operatives: street vendors, hawkers, lookouts. They move jewelry, trinkets, phones, and whatever else passes through Coda’s hidden channels. Ledger provides the product and the instructions. The twins provide the anonymity. Most of his crew never sees the bigger picture. Neither do the girls – not yet.
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STARR BLOG Lore: VEIN CORE RELICS

5/11/2026

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​Vein Core Relics –  What They Are and Why They Matter
 
You’ve probably walked past one without knowing it. Not because they’re hidden in plain sight, but because your mind quietly decided not to look too hard.
 
Vein Core Relics are not normal objects. They were never meant to be held, traded, or used by ordinary people. They are fragments of a much older system – something that predates modern technology, recorded history, and even the way we understand time.
 
What Are Vein Core Relics?
 
They look like carved metal, sometimes with tiny crystal veins running through the surface. Some are small enough to fit in a ring. Others are larger, embedded in weapon housings or sealed inside protective casings. Size doesn’t matter. What matters is what they do when they get close to each other.
 
The most valuable items the Coda network collects are Artemis stones and their shards. Vein Core Relics are the second most valuable – rare enough to be worth stealing, trading, and fighting over, but just common enough to be moved through auctions, foreign deals, and underground networks.
 
A full Vein Core is much larger than a shard. The bat that Evany carries contains one. So does the Milican Blade. Smaller fragments, the shards, are what Delegates sometimes receive as rewards – set into ancient bloodline artifact housings, then placed inside modern weapons. These shards can be charged through certain rituals, but the effect is never completely stable or predictable.
 
How They Affect the World
 
When two charged Vein Cores come close to each other, they try to sync. That’s when small, strange things start to happen right away – lights flicker, metal hums without power, outlets spark, sometimes a reflection splits into two images for a heartbeat. The air might feel cold on one side of a room and warm on the other. Car alarms go off for no reason.
 
If the sync is strong enough, people nearby can experience a memory flash of the most recent time two charged cores came together miles away and hours earlier. It’s not random – it’s a residual echo imprinted in the Lattice. These flashes are brief and leave behind disorientation, nosebleeds and confusion. They are not the same as deliberately walking into Emma’s memory construct, but they can feel eerily similar.
 
Most people don’t even notice the smaller effects. Their minds smooth over the inconsistencies – a survival mechanism, or maybe part of the system itself. But the effects are real. You can see their scars in certain neighborhoods where whole buildings or parts of city blocks look forty years out of date, where phone booths still have rotary dials and where your reflection in a window takes an extra second to catch up to your movement.

 

(POTENTIAL SPOILER) Relics Don’t Always Behave the Same

Some relics respond with precision. Others react unpredictably. The restored blade recovered through the Coda pipeline appears deliberate in its construction—ancient, controlled, almost ceremonial in the way it activates and responds.

Evany’s bat is different.
Built from modified salvage and experimental engineering, it was never intended to function like a relic object at all. Yet under certain conditions, it reacts in ways that continue to defy explanation.

What makes the two objects unsettling isn’t that they behave identically. It’s that they sometimes seem to recognize the same things. Small distortions. Subtle vibration. Moments of interference that appear connected to people rather than mechanics alone. No one fully understands why.

And that uncertainty has started drawing attention from the wrong people.

 
Why People Are Hunting Them
 

Not just anyone hunts for Vein Cores in New Verance City. They are valuable, and only those in the know will go after them. Special Coda operatives are tasked with acquiring them by any means necessary – trade, theft, auctions, foreign channels. The network also distributes certain masks across the city, which act as false nodes, creating tiny resonance pockets that help anchor larger attempts at convergence. The people buying masks don’t always understand what they’re starting. They just know the objects are rare and powerful.
 
Ancient history whispers about a time when these systems were whole, when bloodlines worked together, when reality responded to intention rather than instability. That time is long gone. The bloodlines fractured. The knowledge scattered. What remains are fragments – incomplete, misunderstood, and desperately sought after by people who think they’re on the verge of something big.
 
They may be wrong. They may be right. Either way, the cores are gathering.

 So the next time you see an old building that doesn’t fit its neighborhood, or a storefront that looks like it’s from the 1980s, or a phone booth that still has a rotary dial – don’t just assume it’s old. Something might actually be off about that place.
 
The people who know why cores are valued are already working on their own plans. The only ones left to figure it out are a reluctant antiques dealer and two sisters who never imagined any of this.
 
And they’re just getting started.
 
-YG

 
 

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Above: The Milican Blade, object stolen from Penn's Antiques Shop in Issue #1 is a forged copy of an ancient bloodline relic.
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Above: Different Active Vein Core Shapes
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Above: Dormant, Non Charged Vein Core
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Above: Active, Charged Vein Core
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 Dormant Ring Core
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Ring Core Actively Charged
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cATEGORIES

2/6/2026

 
1. World of New Verance
Everything about the city, the Lattice, Vein Cores, rollback zones, and the rules of reality.
2. Characters
Profiles, sketches, and thoughts about Evany, Emma, Penn, Velek, the Acolytes, and Delegates. 
3. Lore & Artifacts
Deep dives into the Chantry, the Acolytes, the Continuum, STARR, the Milican Blade, the Artemis Core, and any ancient history. 
4. Process & Sketches
My 2003‑2004 drawings, rough layouts, script snippets, and any “behind the scenes” content. 
5. Blog Updates
Shorter posts about milestones (new art, convention appearances, crowdfunding, site updates). 
6. Excerpts & Previews
Sample pages, panel descriptions, or short story fragments. 
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    WHATS THE NAME ABOUT?

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    I’ve been a comic artist since 1992. This is my first story — born from a dream, lost to corrupted hard drives, but kept alive in sketchbooks from 2003. After a recent rewrite, it’s finally here.
    ​Welcome to New Verance City
    - YGA


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    Character Intro #1
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    Welcome to New Verance City™
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    The Championship
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    Starr Blog Intro
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    Vein Core Relics
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    Earliest Sketches of Evany Rae 2003-
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    The Rae Twins & CODA
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    The Remidy Saga: Unwanted War
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    MASK ATLAS ARG COMING SOON!
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© Yvel Guichet. All rights reserved.
  • YGA
    • The Artist
    • Published
  • Insider
  • STARR Blog
  • Portfolio
    • Portfolio 1
    • Portfolio 2
    • Portfolio 3
    • Portfolio 4
  • Galleries
    • Gallery 1 >
      • Gallery 2
      • Gallery 3
      • Gallery 4 >
        • Gallery 5
        • YGA PORTRAITS
  • Commissions
  • Contact
  • Buy My Sketchbook
  • Buy Comic Art, Books and Prints

© Yvel Guichet. All rights reserved. Evany Starr & Midnight Penn and all associated characters, logos, and artwork are trademarks of Yvel Guichet.

Privacy Policy | Terms of Use | Contact

© Yvel Guichet. All rights reserved. Evany Starr & Midnight Penn™ and all associated characters, logos, and artwork are trademarks of Yvel Guichet.

Privacy Policy | Terms of Use | Contact